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An in-depth look at Rhythm Hive 8 months later

BCM215 DA

References

Abbasi, AZ, Rehman, U, Hussain, A, Ting, DH & Islam, JU. 2021. The impact of advertising value of in-game pop-up ads in online gaming on gamers ‘inspiration: An empirical investigation’, Telematics and informatics, vol. 62.

beamable. 2020. Inspiring Examples of Daily Login Rewards for your Mobile Game. [online] Available at:  <https://www.beamable.com/blog/inspiring-examples-of-daily-login-rewards-for-your-mobile-game> [Accessed 4 October 2021].

Fang, B, Zheng, Z (Eric), Ye, Q & Goes. 2019. Social Influence and Monetization of Freemium Social Games, Journal of management information systems, vol. 36, no. 3, pp. 730–754.

Grosso, W., 2016. The Science & Craft of Designing Daily Rewards -- and Why FTP Games Need them. [online] Game Developer. Available at: <https://www.gamedeveloper.com/business/the-science-craft-of-designing-daily-rewards----and-why-ftp-games-need-them> [Accessed 4 October 2021].

Johnson, MR & Brock, T. 2020, The “gambling turn” in digital game monetization, Journal of gaming & virtual worlds, vol. 12, no. 2, pp. 145–163.

Raessens, J. 2005. Computer games as participatory media culture. In J. Rassens & J. Goldstein (Eds.), Handbook of computer game studies (pp. 378-388). Cambridge, MA: MIT Press.

Venturelli, M., 2016. Difficulty Levels And Why You Should Never Use Them. [online] Game Developer. Available at: <https://www.gamedeveloper.com/design/difficulty-levels-and-why-you-should-never-use-them> [Accessed 8 October 2021].

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