Reflecting on my DA's - the DAC and Plant Parent - as well as considering Plant Corner as a form of design fiction
FMAB has more Cyberpunk influences than you’d think
Considering the Cyberpunk and Steampunk influences on Fullmetal Alchemist: Brotherhood
Get Away: A backstory (or The joys and tribulations of being a solo ‘group’)
A deeper look into the creation of Get Away
What’s really important is the friends we made along the way – and the monsters we slayed with them.
Diving into the board games I've spent the last month playing in class - and my personal experience playing them for the first time.
Why I’m Having an Existential Crisis Over my Relationship with Gaming
Analysing my DA - focusing on autoethnography, my niche and the research backing it up
We Finally Got There in the End
Analysing my DA
An in-depth look at Rhythm Hive 8 months later
Looking at Rhythm Hive through an analytical framework - focusing on player engagement, customisation and monetisation
On interacting with a niche that doesn’t want to be seen
BCM241 Beta: My project so far + plans for the future and exploring autoethnography
On the importance of making sure your backups actually exist
BCM215 Beta: My project so far + plans for the future
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